by Gloomy » Mon Sep 29, 2014 11:25 pm
I think a better feature would be a wall/moat. The wall/moat could still link castles and give shared defensive bonuses, and could prevent attackers from going straight through, adding time to attacks.
This could drive players to have a need to capture free castles to own all the fields to enclose the wall/moat to provide the most protection.
Additionally, castles linked in this way could redeploy support troops as if they were part of the original castle's army.
Another idea would be special NPC castles that could represent a quest for multiple players to try and capture within a time limit for some kind of reward.