Unificación de castillos: Creación de Ciudades

Re: Unificación de castillos: Creación de Ciudades

Postby Alejandro Farnesio » Wed Oct 01, 2014 2:16 pm

It's coming...it's coming. Have a look in the english forum 😂😂😂
Están trabajando en una beta 👏👏👏👏👏👏
Alejandro Farnesio
 
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Re: Unificación de castillos: Creación de Ciudades

Postby Alejandro Farnesio » Wed Oct 01, 2014 2:54 pm

Dear community,

We are currently working on a special new feature that is nearing it’s completion: the fortress.

We want to offer our most loyal players, who have been around for a long time, a special game experience that will lastingly change the current gameplay and will add more variety to the game in the long run.

The most important information about the fortress can be found in the following Q&A section.

Please note: As the fortress is a great expansion, we may still have to adjust some of it’s traits. For this reason your feedback is especially important!

What is the fortress?
The fortress is a feature that allows you to merge several of your castles into a single mighty fortress.

Why should I build a fortress?
- The fortress will make your realm more powerful through increased production, storage capacity, subjects and a defensive bonus in the long run.
- Furthermore, the creation of a fortress will facilitate both the administration effort and organization of your defense.
- But beware: at first, the fortress is not as powerful as the castles from which it was created. It must first be improved to attain it’s full strength.

What are the new features of the fortress?
- The fortress can store more resources and units that the five single castles from which it was created.
- New missions and researchable knowledges improve your resource gain even further.
- The fortress has a different icon on the map, so that everyone can marvel at your bulwark.
- It will also have a brand now image in the castle view.

How do I create a fortress?
- In order to create a fortress, you will need 5 fully upgraded castles that are close to one another. Each will have to have researched the new knowledge “Fortress construction”.
- You will decide which of the castles will become the fortress center in the keep and then you can bind the other castles to the fortress center one by one. The distance between the fortress center and any of the bound castles can not be larger than some fields.
- You can create the fortress once you have bound 4 castles to the fortress center.

How much will creating a fortress cost?
- The cost to create a fortress center are several thousands of silver, this process will take some hours
- The costs to bind another castle to the fortress center are several thousand of silver per castle that have to be payed from the fortress center. The binding process will take some hours per castle.
- The costs for the actual creation of the fortress once all required castles have been bound to it are another thousands of silver and the construction time will take another some hours.

What are the battle rules for the fortress?
- In order to have another battle round, there have to be a lot more combatants on both sides than the usual 100 each.
- Conquering a fortress costs much more silver than conquering a regular castle.

Can I bind castles that are bound to one fortress center to another one?
Yes. All castles (including the fortress center) can be bound to another fortress center, should the situation on the map have changed or a planing error have occurred, providing the fortress has not been fully constructed yet.

Can the construction of a fortress be undone?
No. A fortress can not be destroyed again.

What happens to the castles after the fortress has been created?
The fortress center will become the fortress. The other castles will become free castles.

Which worlds will have access to the fortress feature?
Please understand that we will have to thoroughly test the fortress, before we can decide whether we will activate it everywhere. On which worlds the test run will take place is not decided yet.

Feel free to leave your feedback in this thread, so that we can continue developing this feature according to your wishes.

Your Lords & Knights teamhttp://support.xyrality.com
http://facebook.com/lordsandknights
Alejandro Farnesio
 
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Re: Unificación de castillos: Creación de Ciudades

Postby Wildmind » Wed Oct 01, 2014 6:25 pm

The idea looks and sounds really great, but do not implement it on the older servers, as the "campers" (players that play on their own and just take the castles near to their "Personnal stronghold", you know, that kind of selfish player, will be too advantages. This uodate, on new server, will be great. It will however ruin the strategy on the older ones. If you want more units per castles on the old servers let the farm go up to the level 31 for example (;
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Re: Unificación de castillos: Creación de Ciudades

Postby toty » Thu Oct 02, 2014 4:58 am

alguno puede traducirme eso q esta en ingles porfa??
Honor y sangre!!!
toty
 
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Re: Unificación de castillos: Creación de Ciudades

Postby Panakeia » Thu Oct 09, 2014 4:38 pm

Si he entendido bien todo , creo que si bien la idea es buena y ayuda a la gestión ( cada vez más complicada ) también benéficia a los jugadores que han crecido concentrados frente a los que han crecido de forma dispersa .

No estoy de acuerdo si realmente es así como he entendido todo este tema
Panakeia
 
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Re: Unificación de castillos: Creación de Ciudades

Postby tropezón » Fri Oct 24, 2014 9:26 pm

No se puede hacer q los soldados sean movidos no importe en el castillo q estén? Me refiero del castillo A los mando al castillo B i de ay mandarlo todos juntos dónde quieras?
tropezón
 
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Re: Unificación de castillos: Creación de Ciudades

Postby sir ld » Sun Dec 07, 2014 2:57 pm

mm tengo muchos castillos pero todos dispersos por el nucleo osease que aquellos players que tienen mininucleo estaran por encima de mi aunque yo he conquistado mas... eso no me funca
sir ld
 
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Re: Unificación de castillos: Creación de Ciudades

Postby angel. fernandes » Tue Dec 09, 2014 10:45 pm

Pues me parece bien, aunque no tenga ni 2 castillos esa idea me gusta, tomenla la idea ;-)
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Re: Unificación de castillos: Creación de Ciudades

Postby assman » Wed Dec 17, 2014 11:46 am

Ayudaría al momento de construir el centro de la fortaleza que se vea en el mapa el ratio dibujado de que castillos se pueden anexar. Sin tener que estar contando o imaginando los campos y esperar (gastar plata) que se desarrolle la fortaleza para recién ver los castillos disponibles
assman
 
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Re: Unificación de castillos: Creación de Ciudades

Postby Aragorn » Sun Dec 21, 2014 10:43 pm

Pues ya están creadas las fortalezas...

Yo a lo que no le veo sentido es a lo de cambiar la estrategia defensiva del clásico 101 al 501. Yo dejaría las normas de turno iguales a las del resto de castillos, dependiendo de la norma básica del server del que se trate.
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