New feature: the fortress

Re: New feature: the fortress

Postby CR » Sun Oct 26, 2014 2:56 pm

The developers can keep the game exactly the same in order to please the the old school players and continue to make the same amount of money off of them and hope they stay forever.

Or they can evolve the game and bring in new and more players and increase their revenue stream while striking a balance in order not to piss off the old school players.

I think they are choosing the later of the two.

So if YOU want to continue playing the game as is, you might want to switch to one of those l&k knock off games that don't get updated. Because change is coming my friend.


WHAT ABOUT OFFENSIVE CAPABILITIES OF FORTRESS??
geez....
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Re: New feature: the fortress

Postby dany » Mon Oct 27, 2014 6:19 am

What I heard of my server is another view on this. Many people play this game because it is like it is and if you really want to get rid of the old players then go ahead... People spend over 3 years on this game which is perfectly fine and no stupid updates and now some newbies think they rule the l&k world? Hahaha I don't think so. The hard core gamers spend most money. I know many people who play with big amounts of gold in the old server. If they wanted to change the game balance they could have done it 1-2 years ago but they didn't...
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Re: New feature: the fortress

Postby CR » Mon Oct 27, 2014 1:48 pm

Ask them then.
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Re: New feature: the fortress

Postby CR » Mon Oct 27, 2014 1:54 pm

They are changing things now. It's changing.

The newbies don't run anything.
The old school players don't run anything

The developers run everything.

And they are changing things if you like it or not lol
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Re: New feature: the fortress

Postby dany » Mon Oct 27, 2014 4:29 pm

I See that there is no reason to Talk with you any further..
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Re: New feature: the fortress

Postby skeletor » Tue Oct 28, 2014 8:15 pm

U Lose its changing get over it lol
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Re: New feature: the fortress

Postby dany » Tue Oct 28, 2014 8:38 pm

So? For the Moment there will only be the fortress.
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Re: New feature: the fortress

Postby Aracoth USA1 » Thu Oct 30, 2014 2:18 am

I like the idea of new troops. But that would effect a lot about this game. Which isn't bad, but would take a lot of good planning by the devs. Would there be new tavern missions? What would the speed of each unit be? How many men would need to be used to make a new catapult? What resources would be required and how much of each type? What would their weaknesses be? Or strengths?

Some people have suggested having a dragon...
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Re: New feature: the fortress

Postby yakyuc » Wed Nov 05, 2014 8:08 pm

Some of you fools just blather on blahhh shut up. If you rage quit here you're still a rage quitter.
Anything the developers could do to add to this they should. Not matter what babies add turds to their diapers.
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Re: New feature: the fortress

Postby DragonAus3 » Sun Nov 09, 2014 6:55 am

When we get a fortress all the other free castkes used to create this fortress should go off the map. This will make it easier for bigger players. After all in the oldest servers no new players are joining so this will be easy.
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