by Jllo2035 » Sat Mar 22, 2014 10:40 pm
Trickling is the only skill requirement left in this game now.
While it is unrealistic to think you could trickle defenders to a castle under siege, many aspects if this game are also unrealistic when examined in a real world context. It is a game and as such, is given a certain amount of leeway.
Attackers got the ultimate weapon when synched attacks were implemented. There is no skill required to hit a castle with 150 castle attacks because it's all done for you now. All of the skilled planning, coordinating and detailed analysis that used to be required is now replaced by the equivalent of the smart missile 'fire and forget'. If realism is being touted then this feature is more offensive than trickle defense of a castle.
If the castle over run is implemented, then the synched attack feature should be removed. Attackers should NOT have both major advantages in this game.
Trickle defense is the only way smaller players can stand and survive against larger players. I would hate to see their only option removed, opening the door to even more bullying of small players by larger players.
I am a large player but remember when I was first starting out.