Suggestion for the makers of L&K

Suggestion for the makers of L&K

Beitragvon mike pabst » Do Okt 20, 2016 18:09

If iT is posible try to setup a server like the game play of 2012/2013 with no bridge and no synchronise button.
Keep the fortres in the game.

Try iT i think lost of old players wil return to the game.
So there is fun play again.

So you fine out in nl5 is the server runs empty om players.
So nog you come to a conclusion you have to erase nl5.

If you keep the game like iT is now.
This game wil not live long anymore.
People lost there intrest do the bridge.
This option make's iT imposible to make a winning attack.
Reason is that there is no error posible in the bridge So de deffender always bounce with minimal troops.
Think About iT If you leave the bridge en synchronise button in where This game ends in 2017-2018 i think iT Will not excist anymore.

Please listen to the people thy play the game sinds start.
They al are quiting the game.
mike pabst
 
Beiträge: 1
Registriert: Do Okt 20, 2016 17:58

Re: Suggestion for the makers of L&K

Beitragvon Binjumon » So Okt 23, 2016 6:41

God, I hope LnK devs never listen to you small minority that have taken to the global forum. The bridge and defense boosts are the only advantage f2p players have against big wallet warriors. Just because you can't stomp on small alliances anymore doesn't mean they should scrap a good idea.
Binjumon
 
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Registriert: So Okt 02, 2016 4:37

Re: Suggestion for the makers of L&K

Beitragvon Gathon1 » So Okt 23, 2016 14:56

The bridge and whatnot still seems utterly retarded.
Gathon1
 
Beiträge: 13
Registriert: Mo Jun 06, 2016 5:59

Re: Suggestion for the makers of L&K

Beitragvon Roccia » So Nov 13, 2016 22:16

Gathon1 hat geschrieben:The bridge and whatnot still seems utterly retarded.

Sorry guys, but clearly you don't seem to have any strategy to your attacks. If you did, you would cap plenty of castles with every attack, despite the bridges. So learn how to properly play this game before complaining!
Roccia
 
Beiträge: 5
Registriert: So Nov 13, 2016 22:12

Re: Suggestion for the makers of L&K

Beitragvon Gathon1 » Mo Nov 14, 2016 7:11

Well, bud. I actually am fairly successful in war. Despite how much I dislike the bridge feature.

No need to be rude "learn tactics" or whatever. Just seems I idiotic in the full view of it.
Gathon1
 
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Registriert: Mo Jun 06, 2016 5:59

Re: Suggestion for the makers of L&K

Beitragvon Roccia » Mo Nov 14, 2016 23:01

Fair enough dude, nothing personal! 👍

Still, the bridge feature is great and should not be withdrawn. It does not prevent from capping many castles.
Roccia
 
Beiträge: 5
Registriert: So Nov 13, 2016 22:12

Re: Suggestion for the makers of L&K

Beitragvon Kendo » Di Nov 29, 2016 21:55

No one said anything about withdrawing features.

I believe the suggestion was create an old school server where the features are more similar to what they were when some f us started playing.

No sync etc.

I'd play that.

You can do a 20 castle attack now at a whim! Once upon a time that would have taken half an hour to plan and maybe hours to launch. Very satisfying to pull it off. Also very satisfying to defend.

It was a whole different dimension in the game and has been erased with the current features.
,
Kendo
 
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Registriert: So Apr 20, 2014 2:02

Re: Suggestion for the makers of L&K

Beitragvon Milamber » Fr Dez 02, 2016 11:51

Splitting silver on a hunch oh I miss those days
Milamber
 
Beiträge: 36
Registriert: Mi Mär 19, 2014 12:18

Re: Suggestion for the makers of L&K

Beitragvon Kendo » Fr Dez 09, 2016 0:22

It used to take a considerable amount of skill to launch a successful big attack.

These days you can just bang off an attack from as many castles/forts as you want and have it all work itself out ad launch itself at exactly the right time. Childs play. Add wallet warriors to that and the game is tough for smaller players in my view.

A lot of us used to take great pride in getting our attacks off well. You could also judge the quality of the opposition by how well the responded or counter attacked. Not any more!

For me it's sad really. I'd play an old school server.
Kendo
 
Beiträge: 63
Registriert: So Apr 20, 2014 2:02


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