Suggestion for the makers of L&K

Suggestion for the makers of L&K

Postby mike pabst » Thu Oct 20, 2016 6:09 pm

If iT is posible try to setup a server like the game play of 2012/2013 with no bridge and no synchronise button.
Keep the fortres in the game.

Try iT i think lost of old players wil return to the game.
So there is fun play again.

So you fine out in nl5 is the server runs empty om players.
So nog you come to a conclusion you have to erase nl5.

If you keep the game like iT is now.
This game wil not live long anymore.
People lost there intrest do the bridge.
This option make's iT imposible to make a winning attack.
Reason is that there is no error posible in the bridge So de deffender always bounce with minimal troops.
Think About iT If you leave the bridge en synchronise button in where This game ends in 2017-2018 i think iT Will not excist anymore.

Please listen to the people thy play the game sinds start.
They al are quiting the game.
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Re: Suggestion for the makers of L&K

Postby Binjumon » Sun Oct 23, 2016 6:41 am

God, I hope LnK devs never listen to you small minority that have taken to the global forum. The bridge and defense boosts are the only advantage f2p players have against big wallet warriors. Just because you can't stomp on small alliances anymore doesn't mean they should scrap a good idea.
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Re: Suggestion for the makers of L&K

Postby Gathon1 » Sun Oct 23, 2016 2:56 pm

The bridge and whatnot still seems utterly retarded.
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Re: Suggestion for the makers of L&K

Postby Roccia » Sun Nov 13, 2016 10:16 pm

Gathon1 wrote:The bridge and whatnot still seems utterly retarded.

Sorry guys, but clearly you don't seem to have any strategy to your attacks. If you did, you would cap plenty of castles with every attack, despite the bridges. So learn how to properly play this game before complaining!
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Re: Suggestion for the makers of L&K

Postby Gathon1 » Mon Nov 14, 2016 7:11 am

Well, bud. I actually am fairly successful in war. Despite how much I dislike the bridge feature.

No need to be rude "learn tactics" or whatever. Just seems I idiotic in the full view of it.
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Re: Suggestion for the makers of L&K

Postby Roccia » Mon Nov 14, 2016 11:01 pm

Fair enough dude, nothing personal! 👍

Still, the bridge feature is great and should not be withdrawn. It does not prevent from capping many castles.
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Re: Suggestion for the makers of L&K

Postby Kendo » Tue Nov 29, 2016 9:55 pm

No one said anything about withdrawing features.

I believe the suggestion was create an old school server where the features are more similar to what they were when some f us started playing.

No sync etc.

I'd play that.

You can do a 20 castle attack now at a whim! Once upon a time that would have taken half an hour to plan and maybe hours to launch. Very satisfying to pull it off. Also very satisfying to defend.

It was a whole different dimension in the game and has been erased with the current features.
,
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Re: Suggestion for the makers of L&K

Postby Milamber » Fri Dec 02, 2016 11:51 am

Splitting silver on a hunch oh I miss those days
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Re: Suggestion for the makers of L&K

Postby Kendo » Fri Dec 09, 2016 12:22 am

It used to take a considerable amount of skill to launch a successful big attack.

These days you can just bang off an attack from as many castles/forts as you want and have it all work itself out ad launch itself at exactly the right time. Childs play. Add wallet warriors to that and the game is tough for smaller players in my view.

A lot of us used to take great pride in getting our attacks off well. You could also judge the quality of the opposition by how well the responded or counter attacked. Not any more!

For me it's sad really. I'd play an old school server.
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