Troop and Building adjustments

Troop and Building adjustments

Message par SensualKnight » Ven Mars 21, 2014 12:17

We have all tapped the wrong thing and either upgraded a building or trained the wrong troops. I would suggest the following:

Troops:
- you can release troops but you only get 1/2 the original cost to build back.

- if I have extra of a unit type but another castle could use them I should be able to reassign troops from one castle to another. Once they reach the target castle say 100 archers are removed from castle A and assigned permanently to Castle B.

Buildings:
- Like units, buildings should be bake to be deconstructed with only 1/2 the cost for each level removed added back. This comes in handy when capturing a castle and you like it configured a certain way but they already added levels in things you wouldn't have.
SensualKnight
 
Message(s) : 11
Inscription : Jeu Mars 20, 2014 15:02

Re: Troop and Building adjustments

Message par Custos » Ven Mars 21, 2014 15:22

Good idea 👍
Custos
 
Message(s) : 84
Inscription : Mer Mars 19, 2014 17:56

Re: Troop and Building adjustments

Message par WW » Ven Mars 21, 2014 16:34

Awesome idea
WW
 
Message(s) : 11
Inscription : Mar Fév 25, 2014 19:58

Re: Troop and Building adjustments

Message par tmdba37 » Ven Mars 21, 2014 18:49

Or maybe being able to retrain troops
tmdba37
 
Message(s) : 2
Inscription : Ven Mars 21, 2014 18:48

Re: Troop and Building adjustments

Message par zer0 » Sam Mars 22, 2014 16:48

Great ideas!!
zer0
 
Message(s) : 6
Inscription : Sam Mars 22, 2014 16:40

Re: Troop and Building adjustments

Message par Belgarath » Dim Mars 23, 2014 13:29

Excellent ideas, worked well in other games I've played
Belgarath
 
Message(s) : 5
Inscription : Jeu Mars 20, 2014 21:57

Re: Troop and Building adjustments

Message par Davy88 » Dim Mars 23, 2014 18:22

For the troops it would be nice to add a max troop no beside each type in arsenal. Then u don't have to worrie about over building......
Davy88
 
Message(s) : 24
Inscription : Mer Mars 19, 2014 21:26

Re: Troop and Building adjustments

Message par SWANNY » Dim Mars 23, 2014 21:05

Great idea. Having too many troops, and having to kill them off is a pain after a while.

This would be a great solution.
SWANNY
 
Message(s) : 2
Inscription : Dim Mars 23, 2014 21:01


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