Suggestion for update

Re: Suggestion for update

Postby freedom@ » Sun Nov 08, 2015 1:02 am

Like most off my friends are quit THE game.
And the makers of the game are not respondent on this stupid forum.

I also quit THE game.
THE game has lost iTS satisfaction to wana play.
From 2012 til last year i play arround THE 10 a 16 ours a day.
Now i play sinds THE new upgrades al come into THE game max 5 minutes a day.
No attacks come.
If i stay a week offline no catle has Bin lost.
All big players All ready quit.

Only i can say to them keep up you bullshit upgrades and think About Litle kids to come playing THE game.

THE strategie is compleet out off THE game.
So i say Good bye and fuck you ass holes of game makers
freedom@
 
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Re: Suggestion for update

Postby Saka » Sun Nov 08, 2015 3:18 pm

freedom@ wrote:Like most off my friends are quit THE game.
And the makers of the game are not respondent on this stupid forum.

I also quit THE game.
THE game has lost iTS satisfaction to wana play.
From 2012 til last year i play arround THE 10 a 16 ours a day.
Now i play sinds THE new upgrades al come into THE game max 5 minutes a day.
No attacks come.
If i stay a week offline no catle has Bin lost.
All big players All ready quit.

Only i can say to them keep up you bullshit upgrades and think About Litle kids to come playing THE game.

THE strategie is compleet out off THE game.
So i say Good bye and fuck you ass holes of game makers


With all due respect you must be slow to ever spend 10 to 16 hrs/day playing this game.

Get a life buddy!

LOL
Saka
 
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Joined: Mon May 19, 2014 12:29 am

Re: Suggestion for update

Postby freedom@ » Mon Nov 09, 2015 3:32 pm

If this is Your feedback.
That means you don't have any respect for Your gamers.

You only think how to make money.
If you wil not remove Your bridge upgrade you wil see Your servers are running empty of users.
This means Your upgrade was a bad idea.
End stil you keep iT in THE game.
I like to play THE game like iT was in 2012.
Now iTS not fun to play anymore.
Only in Dutch server 5 now already 200 players have leave de server.
So think About iT.
Some people only have THE game.
I play so mutch because i not able to work.
Because an exident.
So this is my live and my only social contact to people.
Before you judge Sombody you Should think Why is THE reason he play so mutch.

I now now how you think About people.
So iT explaims Your stupid anwser.
You only understanding mysql and php.
Off people you don't have any idea.
freedom@
 
Posts: 10
Joined: Wed Jul 29, 2015 10:18 pm

Re: Suggestion for update

Postby Dark lord » Thu Nov 12, 2015 2:51 am

Is it possible to put a 'balance all silver' option/button in the game?

Eg. 1/2 your castles have max silver, press the balance button, and it will even out your total silver between all your castles.
This would save players from manually having to go through heaps of castles, finding a castle that doesn't have alot, then sending some there. Then repeating it tons of times.
Thanks
Dark lord
 
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SILVER

Postby QUEEN KATNISS » Thu Nov 12, 2015 3:57 pm

I would like the option to buy silver like we can with gold.
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Re: SILVER

Postby Benjamin » Mon Nov 16, 2015 4:03 am

QUEEN KATNISS wrote:I would like the option to buy silver like we can with gold.

This is a bad idea, it would only boost people with lots of money, making it more of a Game of War replica.
Benjamin
 
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Re: Suggestion for update

Postby Benjamin » Sat Nov 21, 2015 3:40 am

Suggestions for the update in one list

1. Unutilized citizen castle/fortress order
2. Get rid of the defensive bridge/make the castle lose a point for every round it's in battle
3. Siege troops for fortresses
4. Enable the option to balance all silver, or better yet make all silver accessible to all castles whenever and silver trade instant like Celtic Tribes.
5. Be able to conquer forest/mountain lands for resources
6. I also think it would be cool to enable the option to make a castle yourself wherever you want, it would start off by completely clearing a tile on the map making it a plains and be able to create a new castle at the cost of the normal amount of silver to cap another castle. This castle would also not be as good as the normally generated ones, possibly less res production? Disable the ability to make it a fort? Half the silver to get capped? Not as much training reduction? Troops halved stats? Just some thoughts.
Benjamin
 
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Re: Suggestion for update

Postby Thermix » Sat Nov 21, 2015 8:20 pm

1 Restrict the amount of attacks on a player within a certain time so it is better to handle.

Yesterday night 23:00h over 200 night attacks came in. That is way too much to handle and will destroy a player in notime.

offense is fine, but defender should be made able to organize himself as well.

Let's say a max limit of 40-50 attacks per day on a player?

2 reduce defender damage when fake attack comes in.
When a fake of 99 troops are coming in they do damage to a defense behind walls. Unles matched these attackers should have bo chance at all and should be dispatched with no losses to the defending troops

3 bouncing
Agree on reducing the effect of bouncing. In stead look at number of attackers vs number of defenders. 1000 attackers vs 10000 defenders should have no loss on defenders. 10000 attacker vs 1000 defenders should have massive hit on defense, if not kill them all
Thermix
 
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Re: Suggestion for update

Postby TroyPAPAWolf » Mon Nov 30, 2015 2:24 am

I think there should be some encentive to attack simular size players. Having a small player with just one or two fortress to send silver to shorten the travel time and increase the suprise factor is just too strong a tactic at the moment.

I suggest that for attacks the amount of silver and travel time for attack troops is put on a sliding scale something like

Points of attacker relative to the points of the player being attacked

Up to 1:20 silver x5 travel x5
1:20 to 1:10 silver x4 travel x4
1:10 to 1:5 silver x3 travel x3
1:5 to 1:3 silver x2 travel x2
1:3 to 1:2 silver x1.5 travel x1.5
1:2 to 2:1 silver x1 travel x1
2:1 to 3:1 silver x1 travel x1.5
3:1 to 5:1 silver x1 travel x2
5:1 to 10:1 silver x1 travel x3
10:1 to 20:1 silver x1 travel x4
20+:1 silver x1 travel x5

So basically if you attack outside the x2 bigger to 2x smaller bracket you pay the prise.

Also I think since there are so many tools telling people who is inactive and who is not, the game should make this obvious and publish when a player hasn't logged in for 30 days. Something like a change of icon


Also I think that there should be a way for alliance to unbuilt a castle of an inactive player. Something like when an inactive (no login recorded on the account for 30 days) is cleared of troops by another player in the alliance then if silver is sent he caps the castle but if zero silver is sent then the castles gets razed to the ground and is turned back into a 40 Pts free castle.
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Re: Suggestion for update

Postby Benjamin » Mon Dec 14, 2015 8:24 am

Evertonian wrote:Please may we have a sort button to list your castles per unutilised citizens


Go to big list at top, sort by units, click the little outline of a subject and select subjects.
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