Troop and Building adjustments

Troop and Building adjustments

Postby SensualKnight » Fri Mar 21, 2014 12:17 pm

We have all tapped the wrong thing and either upgraded a building or trained the wrong troops. I would suggest the following:

Troops:
- you can release troops but you only get 1/2 the original cost to build back.

- if I have extra of a unit type but another castle could use them I should be able to reassign troops from one castle to another. Once they reach the target castle say 100 archers are removed from castle A and assigned permanently to Castle B.

Buildings:
- Like units, buildings should be bake to be deconstructed with only 1/2 the cost for each level removed added back. This comes in handy when capturing a castle and you like it configured a certain way but they already added levels in things you wouldn't have.
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Re: Troop and Building adjustments

Postby Custos » Fri Mar 21, 2014 3:22 pm

Good idea 👍
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Re: Troop and Building adjustments

Postby WW » Fri Mar 21, 2014 4:34 pm

Awesome idea
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Re: Troop and Building adjustments

Postby tmdba37 » Fri Mar 21, 2014 6:49 pm

Or maybe being able to retrain troops
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Re: Troop and Building adjustments

Postby zer0 » Sat Mar 22, 2014 4:48 pm

Great ideas!!
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Re: Troop and Building adjustments

Postby Belgarath » Sun Mar 23, 2014 1:29 pm

Excellent ideas, worked well in other games I've played
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Re: Troop and Building adjustments

Postby Davy88 » Sun Mar 23, 2014 6:22 pm

For the troops it would be nice to add a max troop no beside each type in arsenal. Then u don't have to worrie about over building......
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Re: Troop and Building adjustments

Postby SWANNY » Sun Mar 23, 2014 9:05 pm

Great idea. Having too many troops, and having to kill them off is a pain after a while.

This would be a great solution.
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