End the Trickle

Re: End the Trickle

Postby Mongo » Thu Apr 17, 2014 4:23 am

just because u cant trickle doesnt mean it should be taken away no offense
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Re: End the Trickle

Postby Mongo » Thu Apr 17, 2014 4:28 am

trickling is to gain time for ur alliance members to get help to u if the attack is real

btw u can also trickle reverse
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Re: End the Trickle

Postby WindStone » Thu Apr 17, 2014 5:36 pm

All you need to do is send or have someone else send an attack offset by 5 minutes to disrupt the timeing of the trickle, so there's no need change the way the game is set up.
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Re: End the Trickle

Postby Ozark Howler » Fri Apr 18, 2014 2:46 pm

I don't think anyone ever said they couldn't trickle, Mongo
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Re: End the Trickle

Postby Kendo » Sun Apr 20, 2014 2:09 am

The thing you all seem to forget is that this is a game. Not real life. There is a game algorithm for calculating battle and the trickle takes advantage of that. If someone is dedicated enough to run a trickle defence then I say go for it.
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Re: End the Trickle

Postby Cheers4Beers » Sun Apr 20, 2014 9:07 pm

Trickling is a great way to balance the gap between players. A 2000 point player can last against a 10000 point player if the trickle is executed properly. Though remember there is serveral ways to change battle times to get around trickles.
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Re: End the Trickle

Postby Strutter » Mon Apr 21, 2014 10:06 pm

Yeah being trickled hours if not days is a pain. But it brings out the teamwork in an alliance. Keep the trickle.
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Re: End the Trickle

Postby Strutter » Mon Apr 21, 2014 10:19 pm

Ozark, agreed on your previous before sync reply. Spent 3 hrs one time launching every 8 to 15 mins, sometimes multiple castles. Battle got down to about a couple hundred and then a 7 hr trickle. Then he went into VM. Lol
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Re: End the Trickle

Postby RisingUnit » Mon Apr 21, 2014 10:49 pm

I like the idea of a 250-1 sort of ratio. You dont need skill to trickle, and take into account a lot of time it is alliance members helping by using trickle sheet. If there was a ratio, it would take some work on the targets end to ensure proper troop counts are trickling. That, i think, would take more "skill."
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Re: End the Trickle

Postby Ozark Howler » Thu Apr 24, 2014 5:16 pm

That is where I was going Rising. Thank you for that. It doesn't have to "end" but there should be a balance. 100 or 250 to one would allow people to still trickle while restoring some balance.
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