New feature: the fortress

Re: New feature: the fortress

Postby Saka » Thu Sep 01, 2016 2:15 am

Forts are awesome. At the beginning it's easy to manage multiple castles but once you reach over 50 I suggest converting them into fort if you can. More troops available, faster rss production and more storage pays off.
Cost is nothing at that point and benefits definitely justify time and silver spent on forts.
Saka
 
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Re: New feature: the fortress

Postby JohnnyFootball » Sat Oct 01, 2016 2:47 pm

They should add a new feature where you can merge fortresses into a new, even more powerful structure.
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Re: New feature: the fortress

Postby Saka » Sun Oct 09, 2016 12:33 am

Sometime during Oct - Nov 2016, LK will add a new feature:
The City ❗️
5 forts @ 25 fields = 1 city with 280,000 subjects & 2 million silver

Plus new transport unit: Ships
7.8 minutes per field, holding 10k Resources
Saka
 
Posts: 98
Joined: Mon May 19, 2014 12:29 am

Re: New feature: the fortress

Postby Gathon1 » Sun Oct 23, 2016 3:00 pm

Ships sound pretty lame, to be honest. There is no water on the map.
Maybe a caravan unit instead, would be cool.
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Re: New feature: the fortress

Postby Valdemar1 » Tue Jan 10, 2017 3:31 pm

If the fortress architect is now only a premium feature, it leaves players who have half finished fortresses dead in the water

And, at that price 12 hours increased range is way to short to actually complete a fortress
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Re: New feature: the fortress

Postby Marcelo Barbosa 1978 » Sat Apr 29, 2017 11:11 am

I felt very harmed because of the promotion of the fort. I bought two fortresses spending money to buy gold, I reached fifth place in the ranking of players and soon after you do this promotion where the fortress costs cheaper? Who will pay for my loss?
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