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Missions tavern

Fri Nov 11, 2016 2:12 pm

Just updated into ver 6. I have problem with missions. I have selected all missions inside each castle and fort. Then i select all missions inside General Tasks. When i cluck to start all missions not all of them start. Any ideas?

Re: Missions tavern

Sun Nov 13, 2016 8:00 am

i've the same issue with massive start. i select the missions to start, they begin, but not on all the castles (but i can start them manually, so there are not units\resources lack)

Re: Missions tavern

Sun Nov 13, 2016 6:35 pm

Reported this bug to the devs way before they even released it. What it comes down to is that mass functions for missions only work if your troops can do all possible missions in that fort or castle, not just the ones you have selected. If you for example have the troops to do all fort missions up to lvl 7 tavern but have your tavern build to lvl 10 it won't start all missions, it will save enough troops to do the highest level missions even though you don't have them selected.

Re: Missions tavern

Sun Nov 13, 2016 8:38 pm

but.... what kind of logic is it?
I want the opportunity to choose the missions to be operated... shit

Re: Missions tavern

Sun Nov 13, 2016 8:50 pm

hey don't ask me, I didn't design this shit. It's the only new thing I like about the redesign but it's not working 😂

Re: Missions tavern

Wed Nov 16, 2016 4:48 pm

U can

Fort troop levels for missions

Fri Nov 18, 2016 9:02 pm

How many of each troop is needed to run all missions in a fort?

Re: Missions tavern

Sat Nov 19, 2016 2:33 am

if you level it to max it leaves you with like 7k pop free after all missions are running. The 3 last ones are hardly worth it though

Re: Missions tavern

Mon Nov 21, 2016 11:24 pm

From memory for a Fortress all missions
3750 spears
3125 swords
2650 archers
4850 xbows
2950 AH
1975 LA

Re: Missions tavern

Tue Nov 22, 2016 2:14 pm

New update doesnt fix the problem
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